package com.terrynoya.fight.animations
{
	import com.terrynoya.geom.MVector2D;

	public interface IAnimationElement
	{
		function get id():int;
		function get clsns():Array;
		function set clsns(value:Array):void;
		function get ticks():int;
		function set ticks(value:int):void;
		function get spriteId():SpriteId; 
		function get offset():MVector2D;
	}
}